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Fallout 4 acr mod
Fallout 4 acr mod









I turned the fire rate up to something like 1000 rounds per minute, set the projectile speed to something really slow like 5 or 10 (0 is immobile, 100 is insta-hit), set the projectile turn rate to something small like 5 or 10 (0 is dumb-fire, >0 is homing, 100 is the maximum rate), changed the projectile artwork to the mid-leap "flying" attack dog animation, and changed the warhead damage application percentages to 100% for every armor type (0% prevents targeting the number can be above 100%), and set the special "nuclear" flag to true. There were several changes that I made, but the main one was an update to Tanya. ini files, so they're easy to edit (rules.ini, art.ini, etc.). The config files are regular ol' plain-text.

fallout 4 acr mod fallout 4 acr mod fallout 4 acr mod

For those unfamiliar with it, the game is an RTS, and its configuration files are hidden in a proprietary archive format, but if a file with the same name exists in the game's directory, the game uses that file instead of the archived one. Some time ago I made a mod for Red Alert that was quite ridiculous.











Fallout 4 acr mod